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Things Are Not Always as They Appear
We'll admit, it was the combined presence of a mirror and strategy that made us look at one another with raised eyebrows. Clever, we conceded. Classy, too.
And then we proceeded to actually play the game and found Reflection to be unlike any game any of us had ever seen or played before. Reflection is an intelligent journey into another dimension. Illusion, insight, intuition and imagination combine. Players must think in multiple dimensions.
The object of Reflection is to determine which line of axis to place the mirror to achieve the most sphere points BEFORE the mirror is actually placed.
Note: The playing field contains many lines of axes. "More Images" (above) will enable you to see these lines along the edges of the base. Along any of these lines of axes the mirror could be placed.
1. First, a card is placed on the rotating base and the colored spheres are studied for point value, points described later. (Mirror is not used yet).
2. Next, players use their colored peg to mark the axis where the mirror will be placed to achieve the highest score. (The mirror still not used.)
3. Then, players take turns placing the mirror along the axis they chose to assess the points they've earned.
4. Finally, the points are recorded.
Reflection is the game that will test the outer limits of your imagination and give insight into the power of illusion. With 60 unique cards to work from the game will be different each and every time!
SCORING (Easy. Easy. Nothing intimidating here):
RED & BLUE Spheres
Key: Always subtract the lesser color from the greater color.
5 Red, 3 Blue = Score of 2
5 Blue, 3 Red = Score of 2
4 Red, 4 Blue = Score 0
3 Red, 0 Blue = Score 3
Always add one point for each Green sphere
Always subtract one point for each Yellow sphere
Now, here's the real question...
How well will you be able to imagine the Reflection of sphere points if the mirror were placed along different axes of the same card - before you actually do so?
Reflection was created by famed puzzle writer, author and inventor, Ivan Moscovich - which heightened our curiosity and the game's credibility too. Ivan Moscovich was founder of the first Museum of Science & Technology in Israel in 1964. Enthusiasm for Ivan’s concept of an “interactive museum” circled the globe. San Francisco’s Exploratorium science museum opened in 1969 with exhibits for visitor interaction, including Ivan’s artistic mathematical conceptions. We do like Ivan.
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But how does this help me? You can use these graphs as a general measure of it's appropriateness for a given age and gender. While this information is generally accurate, it should not be used as an absolute answer. For instance, many dinosaur toys are purchased for boys, however, that doesn't mean that it's inappropriate for a girl who happens to like dinosaurs.
NOTE: The orange color in the charts above indicate ages that are LESS than the manufacturer suggested age. Please purchase at your discretion if your child is younger than 8 years of age.
Very thought provoking
Posted 12/27/2012 by Kevin Kiefaber
I only played this game twice, as I gave it to my brother's family for Xmas, but I'll probably be purchasing one for myself soon. It's a great game for visual skills, concept development, visualization and utilizing basic math skills in a quick thinking, ever challenging game. Our group was aged 16 to adult, but younger kids could play this game easily, as long as they can manage sequential additions and subtractions.
Some alternate spelling variations of this product:
fao57, illusions, mirror, game, challenges, logic, thinking game, family game, Ivan Moscovich, strategy games, logic games, brainteaser games, problem solving, illusion games, , Fat Brain Toy Co.
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